Introducing… the guild leader!
In my previous entry I spoke about WoW itself. Hopefully drew an illustrative picture of the most successful multiplayer game of all time (and probably for the next decade, or until Blizzard’s...
View ArticleWho plays in a hardcore guild?
If you are more interested in the players found in regular raiding guilds, you might find this article more interesting. A few days I spoke very generally about the kinds of guild you can find in World...
View ArticleHow do you drive the progress of a WoW raiding guild?
So far I’ve discussed in quite general terms the kinds of guilds you can see running around in World of Warcraft, why they exist, and their drives and purposes. Next, I covered in quite grizzly and...
View ArticleLoot distribution in World of Warcraft
Loot, the one great equaliser. Hardcore or otherwise, you want loot. Maybe you you want loot to perform your role better, or perhaps it’s just a status symbol — either way, you really want those shiny...
View ArticleThe structure and members of a successful guild
Virtual worlds like World of Warcraft have long been known to mirror certain aspects of real life. It has often been supposed that people play games like World of Warcraft exactly because of that fact;...
View ArticleWho plays in a raiding guild?
If you are more interested in the players found in hardcore guilds, you might find this article more interesting. Following on from my article on who plays in hardcore guilds, I’m now going to discuss...
View ArticleGuild Leadership – Question & Answer – Common problems in raiding guilds
Since the start of this series of ‘Life as a guild leader‘ articles I’ve received quite a variety of questions both here on the site and via email. With a little break from the norm, I’m going to...
View ArticleBuilding a community in an online place or virtual world
Time and time again I see driven and excited people come together as a guild or clan, progress well but ultimately fizzle out and die. Whether it’s because of loot drama or a tyrannical guild leader,...
View ArticleManaging recruitment and player burnout
There is one common trait among all guilds, of every size and all descriptions: players quit. They can suffer burnout, or perhaps start a new job that prevents them from playing, but at the end of the...
View ArticleEmotional avatars in virtual worlds
Apologies for the long-winded title; it’s actually quite hard to find a subject that gets right to the point. This isn’t about triggering a particular emotion in gamers — not directly, at least. It’s...
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